Real-time Enveloping with Rotational Regression

This is a new method for mapping skeletal controls to the skin of a 3D character. Our method accurately simulates deformations such as skin sliding and muscle bulging, yielding more realistic animations. Published in SIGGRAPH 2007

More info (PDF):
http://people.csail.mit.edu/jovan/assets/papers/wang-2007-rte.pdf

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