What Qwen 3.8 Flash Next Reveals About Qwen 4

Bijan Bowen31:52
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    Video summary

    Bijan Bowen examines Qwen 3.8 Flash Next as a preview of the architecture expected to underpin Qwen 4. He describes a mixture-of-experts model with relatively few active parameters, a separate large embedding component that can be offloaded to system memory, multimodal input and an open-weight release that can run in a compressed local form.

    The strongest demonstrations are visual and code-heavy. The model closely recreates a reference operating-system interface and produces an ambitious C++ rally game with a detailed car, environment, sound and controls. Its wrestling game also creates substantial Blender and Godot assets, although the interaction breaks down once the match begins.

    Other tests expose the preview's limits. A room reconstruction captures individual details but arranges the space incorrectly, while a local four-bit subway game is rough and contributes to a memory crash during testing. Bowen concludes that the model is an encouraging sign for Qwen 4, especially for vision and local use, but spatial reasoning and reliability remain inconsistent.

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