In a client-server design, the server owns durable sessions and process state while one or more clients provide the user interface. A client can disconnect or restart without necessarily terminating work that remains on the server.
Moving the server to another machine enables remote operation but adds authentication, compatibility and network-failure concerns. Protocol versions need explicit handling so an older client cannot silently misinterpret server behavior.
Acronyms and aliases
client-server model variant
Related terms
Frequently asked questions
Why use client-server architecture for terminal sessions?
The server can keep processes and state alive independently while clients connect, disconnect or run on different machines.