Bijan Bowen tests Mimo V2.6 Pro and Flash across games, a vehicle showroom and a changing city scene. After tool-call problems across several coding tools, Bijan Bowen switches to the native harness on Windows but still encounters loops. The review presents a mixed collection of experiments, not a controlled benchmark.
Bijan Bowen finds Flash particularly effective at implementing a detailed racing-game design and building a city that changes across time periods. Flash also improves a guitar-store game and revises a skateboarding prototype, although geometry, controls and moving labels remain imperfect. Pro produces a pleasing role-playing recreation after a follow-up prompt and improves a subway game when given concrete feedback.
Bijan Bowen explicitly acknowledges accidentally combining prompts, selecting the wrong prompt and removing a file that the agent was trying to read. Those confounds weaken direct model comparisons, while repeated tool loops remain a practical concern. Bijan Bowen prefers Flash in these examples without establishing that Pro is generally inferior.
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