Ling 3.1 Flash: Coding Tests and Repair Limits

Bijan Bowen24m 59s
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    Video summary

    Bijan Bowen reviews Ling 3.1 Flash's reported mixture-of-experts design and planned open-weight release, then runs practical coding tests rather than treating benchmark charts as proof of everyday usefulness. He contrasts its larger footprint with earlier compact models and notes the implications for local deployment.

    The demonstrations cover a browser-style operating system, a C++ skate game, a watch website and several Blender and Godot games. Bijan Bowen observes working interaction and compilation in some cases, but also broken interfaces, malformed characters, inverted movement and rendering glitches.

    Follow-up prompts improve some of the initial results, including character geometry and game detail, without removing every problem. Bijan Bowen presents the exercise as a first look at a preview model, not a controlled benchmark or a guarantee of production reliability.

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    Bijan Bowen against a black background beside the blue-and-white headline “CODING UNDER TEST”. Framed in blue with WWW.ARTIFICIAL-INTELLIGENCE.VIDEO, 5 October 2026 and duration 24m 59s.

    Bijan Bowen finds that Ling 3.1 Flash can repair several coding mistakes, but its browser and game demonstrations still contain substantial visual and spatial weaknesses.