Ray Fernando Uses AI Agents to Improve Game Performance

Ray Fernando1h 56m
Ray Fernando in a light blue T-shirt beside the white and blue headline AI Agents Fix Game Lag.
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    Ray Fernando describes contributing performance changes to Kong Royale, a browser game created by Max Blade. He uses a coordinating coding agent across cloud and local machinesAn AI agent is a system that observes context, decides what to do, and takes actions through tools to pursue a goal. to manage tasks, pull requests and testing; he presents reported speed and memory improvements as his own measurements rather than independent benchmarks.

    Ray Fernando explains his planned feedback loop: collect performance traces during gameplay, reproduce problem scenarios, measure changes against a baseline and roll back regressionsEvaluation is the systematic assessment of a system's behaviour or results against explicit criteria.. He discusses testing on different machines, memory pressure and the tradeoffs of network behavior.

    During a live play test, Ray Fernando encounters a frame-rate drop and submits a bug report for investigation. He also discusses agent usage, costs and the need for human direction while reviewing technical researchHuman-in-the-loop AI keeps a person involved in reviewing, correcting, approving, or guiding an AI system's work.; promotional material and unrelated stream conversation are omitted.

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    Video topic coverage

    • Agents & workflows85
    • Coding & tools100
    • Models & learning0
    • Infrastructure & compute35
    • Research & evaluation75
    • Safety & security0
    • Business & productivity10
    • Creative & media20
    • Robotics & perception0
    • Society & policy0

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    Ray Fernando in a light blue T-shirt beside the white and blue headline AI Agents Fix Game Lag. With WWW.ARTIFICIAL-INTELLIGENCE.VIDEO, 6 November 2026 and duration 1h 56m.

    Ray Fernando explains how he uses coding agents, benchmarks and play tests to pursue performance improvements in an open-source browser game.