Bijan Bowen Tests Space Bunny Alpha on Games and Websites

Bijan Bowen31m 2s
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    Video summary

    Bijan Bowen tests Space Bunny Alpha through coding-agent tools using a browser desktop, games and a product website. The browser desktop includes working notes, folders and games, plus a shared procedural seed that changes its appearance and a game world together. Bijan Bowen finds the results fast and competent but does not establish who built the model or how large it is.

    Bijan Bowen's skateboarding, wrestling and subway-game tests produce playable mechanics with simplified graphics and visible glitches. A watch website needs another prompt to improve its hands and replace flat illustrations with 3D objects, and some controls remain ineffective. These examples support a useful first impression rather than a comprehensive capability benchmark.

    Bijan Bowen also tries a constrained phone-keypad interface, where the model builds predictive texting but the interaction remains confusing. Advertised video input is not tested. Bijan Bowen keeps the suggested flash-model classification tentative and explains that unknown provenance, limited test coverage and possible familiarity with repeated prompts make broader rankings premature.

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    Bijan Bowen in a blue top beside the blue and white headline SPACE BUNNY TESTED on black. Framed in blue with WWW.ARTIFICIAL-INTELLIGENCE.VIDEO, 26 September 2026 and duration 31m 2s.

    Bijan Bowen finds promising coding and game-building results from Space Bunny Alpha, while stressing that its anonymous origin and unknown model class limit comparisons.