Bijan Bowen tests Space Bunny Alpha through coding-agent tools using a browser desktop, games and a product website. The browser desktop includes working notes, folders and games, plus a shared procedural seed that changes its appearance and a game world together. Bijan Bowen finds the results fast and competent but does not establish who built the model or how large it is.
Bijan Bowen's skateboarding, wrestling and subway-game tests produce playable mechanics with simplified graphics and visible glitches. A watch website needs another prompt to improve its hands and replace flat illustrations with 3D objects, and some controls remain ineffective. These examples support a useful first impression rather than a comprehensive capability benchmark.
Bijan Bowen also tries a constrained phone-keypad interface, where the model builds predictive texting but the interaction remains confusing. Advertised video input is not tested. Bijan Bowen keeps the suggested flash-model classification tentative and explains that unknown provenance, limited test coverage and possible familiarity with repeated prompts make broader rankings premature.
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