Pat Simmons Builds a Mystery Game With Claude Agents

Pat Simmons33m 10s
Pat Simmons in a blue shirt beside the headline AI Built a Mystery on a black background.
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    Pat Simmons demonstrates a playable murder mystery made with a team of Claude agentsAgent orchestration coordinates AI agents, tools, people, tasks, state, and control flow so a larger workflow reaches a verified outcome.. Players investigate a train, collect clues and question characters before choosing an answer; the demonstration also shows imperfect animation and other visible limitations.

    He explains how agents developed a story, created character concepts and used Blender to construct environments3D scene generation uses AI or procedural tools to create a digital three-dimensional environment from instructions, references, or structured inputs.. The game runs in the browser using Three.js and WebGL. He describes repeated human feedbackAn AI feedback loop occurs when AI outputs or their consequences become inputs that influence later model or agent behavior. to simplify the interface and improve the characters.

    Simmons estimates roughly $4,200 in API-equivalent usage across the experiment, while explaining that he used subscriptions rather than paying that full API amount. He also describes renting GPUs for rendering. The sponsor promotion has been omitted.

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    Video topic coverage

    • Agents & workflows95
    • Coding & tools70
    • Models & learning0
    • Infrastructure & compute45
    • Research & evaluation35
    • Safety & security0
    • Business & productivity35
    • Creative & media100
    • Robotics & perception0
    • Society & policy0

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    Pat Simmons in a blue shirt beside the headline AI Built a Mystery on a black background. With WWW.ARTIFICIAL-INTELLIGENCE.VIDEO, 31 October 2026 and duration 33m 10s.

    Pat Simmons uses a team of Claude agents to build a browser mystery game, showing the expense and revisions involved.