Pat Simmons Uses Fable 5.2 to Build Three Blender Projects

Pat Simmons28m 23s
Pat Simmons explores AI-assisted 3D projects made with Blender.
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    Pat Simmons gives Fable 5.2 access to Blender through Python scriptsAgent tool use lets an agent call bounded external capabilities so it can retrieve information or change state beyond generating a response. and uses rented GPUs for rendering. He describes using critic agents to inspect output and provide feedbackA multi-agent system contains multiple AI agents that interact, coordinate, divide work, or influence one another while pursuing tasks. during each build.

    The first two projects recreate the Stahl House and Valencia’s City of Arts and Sciences. Simmons reviews the flythroughs and interactive browser versions, noting visual strengths and limitations including less convincing people, cars and close-up details.

    A third project turns Blender assets into a short browser horror experience with narration and sound. Simmons discusses model usage and API-equivalent estimates, as well as roughly $30 in GPU rental charges, while explaining that he used a subscription rather than paying those API estimates.

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    Video topic coverage

    • Agents & workflows81
    • Coding & tools54
    • Models & learning0
    • Infrastructure & compute49
    • Research & evaluation0
    • Safety & security0
    • Business & productivity22
    • Creative & media100
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    Pat Simmons explores AI-assisted 3D projects made with Blender. With WWW.ARTIFICIAL-INTELLIGENCE.VIDEO, 13 November 2026 and duration 28m 23s.

    Pat Simmons tests an AI-driven Blender workflow on two architectural recreations and a browser horror game.