Kristian Fagerlie shows a management game inspired by classic tycoon games, with market desks, staff, rivals, progression and portfolio screens. He describes a C++ application with a Mac rendering stack, separate simulated modes and integrations that can place real trades after confirmation.
Kristian Fagerlie explains the initial game prompt and demonstrates how market data, position controls and news affect the simulation. He also shows a small live prediction-market transaction to illustrate the integration. The example is about software construction and interface design, not evidence of profitable trading or a recommendation to commit money.
Kristian Fagerlie requests a new early-game agent feature that reads news, trades only unlocked markets and operates within an allocated budget. He describes automated screenshots and simulations used to test the addition, then inspects the agent's reasoning and positions in the game. Reported simulation results do not establish real-world investment performance.
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